Section 1 General Rules
1.1 The purpose of the tournament rules is to provide for the
smooth and fair administration of the tournament event and to
ensure the safety of its participants and the enjoyment of its
spectators.
1.2 All tournaments of the World Traditional Karate
Organization (WTKO) are Subject the following rules.
1.3 All participants, athletes and non-athletes alike must
adhere to the tournament rules and act in accordance with the
spirit of Karate-Do or risk being censured from participating in
all or part of the tournament event at the discretion of the
Chief Judge.
1.4 Any and all problems, issues or
circumstances not clearly regulated by the tournament rules will
be decided at the discretion of the Chief Judge.
Section 2 Organization and Management
2.1 To hold an officially sanctioned WTKO tournament the
following individuals must be present.
Competitors
Coaches
Organizers
Chief Judge
Arbiters
Judges
Score keepers
Time keepers
(i) Medical personal
2.2 Competitors
1) All members of the WTKO may participate in WTKO tournaments.
2) All individuals who are not members of the WTKO, but
are invited by the Organizing Committee to participate may
attend a WTKO Tournament.
3) The WTKO
reserves the right to refuse entry to an event to anyone who
is either a member in good standing of the WTKO or an invited
participant.
4) Mouth guards and fist pads are MANDATORY. Breast
guards and groin cups are optional. Case by case exceptions
for special gear will be made at the discretion of the chief
judge and the organizing committee.
5) Competitors are required to wear clean, white
uniforms "appropriate" to traditional Karate.
2.3 Coaches
6) All coaches must register with the organizing
committee prior to the first day of competition.
7) During a match only One (1) coach per competitor
and/or team may be present on the floor/ring.
8) Coaches must stay in the allotted area.
9) Coaches may appeal, protest or ask questions ONLY
OF THE ARBITER and of no other official.
Coaches may not interfere with the referees conducting of
the match or the progress of the tournament.
Coaches may only make protests or ask questions of the
arbiter in matters concerning the tournament procedure or in
case of possible rules violations. Matters of judgment or
subjective opinion may not be argued or protested.
2.4 Organizers
Organizing committee staff must be present to
facilitate court assignment, awards, and registration and to
answer all logistical question and make sure everything is run in
an orderly fashion.
2.5 Chief Judge
The Chief Judge is the final authority on the
tournament rules and procedures. The Chief Judge must instruct in
or make decisions on the following matters.
Violation of the rules or actions lacking fairness.
When a judge asks for advice.
3) When a problem arises that is not
sufficiently covered by the tournament rules.
4) When an accident occurs
If it is deemed necessary for the progression of
the tournament the Chief Judge may, after consulting with the
judges, take the following actions against a person or persons
within the tournament environment.
1) Instruct 2) Disqualify 3) Order to leave
2.6 Arbiter
The arbiter must supervise the judges,
timekeepers, scorekeepers and coaches. He must make sure all of the
tournament rules are observed. And hear protests or answer question
from coaches and other judges. The arbiter may ask for an
explanation from judges or any other parties at any time. There must
be one (1) arbiter per ring during all kumite matches.
2.7 Judges
Only Judges can decide matches and have the
authority to control the tournament area. Others may not protest or
complain directly to a judge. However, decisions of the judges are
subject to the authority of the arbiter and chief judge. The referee
controls the match and decides the winner he is assisted by the
corner judges. Judges may be required to attend a judging seminar
prior to being allowed to officiate a WTKO event.
Section 3 Conducting the Tournament
3.1 Kata Matches
1) Kata matches will be conducted on a point system.
2) Two competitors will do Kata simultaneously and each will
receive points for their performance.
The eliminations kata that may be called by the center
judge will be Heian Nidan through Tekki Shodan. Proceeding
through the shitei"
kata Bassai dal, kanku dai, Jion and Empi and finally
ending with the top eight athletes doing kata of choice in
the finals.
4) During the final a tie will be broken by performing Kata
once again (athletes will perform the same kata) if the tie
remains then judges will go to the "low" then
"high" score to break the tie. If a winner can still
not be determined then a "second" kata must be
performed. The above procedure will then again be followed. If
no winner is determined then judges will go to the flag system
with the Heian kata and a judge's decision will determine the
winner.
3.2 Team Kata
Each team must prepare two (2) kata one for eliminations and the
other to be used in the finals. Top four teams will advance to the
finals. Tie-breaks will be handled in the same manner as in
individual kata (see above).
3.3 Kumite
Individual kumite will be "Ippon Shobu" at two
minutes per match.
2) In the event of a tie there will be a two-minute match
extension.
3) If there is still a tie then a "sudden death" or
"first to score wins" match will be held. At the end
of which if there is still no clear winner judges will make a
decision.
4) The individual finals will be "Sanbon Shobu" at
five minutes for the match.
3.3 Team Kumite
1) Teams must be made of an odd number of competitors.
Generally, for men five (5) and for women (3).
2) Teams must register the order in which members will fight.
3) All team members must be present at the
first round. Later on, teams lacking a member or members may
continue competing, but they must fight in the registered order.
4) Matches will be held in the registered order, individual
results are added up and the final team result will indicate the
winner.
5) There will be no extensions during team kumite. In case of
a "Hikiwake" (draw) the point will be split between
the two teams.
If at this point there is a draw then the scores are taken
into account. If there is still a draw then one more match is
held with the teams chosen representative to decide the winner.
7) Each team may have one (1) substitute athlete on their roster
per event.
3.4 Hansoku (rules violation)
The following actions are prohibited and may result in
"Hansoku"
1) Excessive contact
Biting or scratching
Excessive Grabbing and holding
Using dangerous throws, joint locks or uncontrolled
techniques
Using foul language or un-sportsman like conduct
Attacking after "yame" has been called
Attacking the legs intending to cause injury.
Attacking vital areas such as the groin and eyes
In an obvious case of rules violation a competitor may be
given a "Hansoku chui" (warning). Two "Hansoku
chui" in one-match results in a defeat and the opponent is
declared the winner. For minor infractions a "Keikoku"
may be given. However, two "keikoku" in one match will
be an automatic "hansoku chui" For a serious
infraction and/or the opponent is injured "hansoku" is
given immediately and the opponent is declared the winner.
Competitors who receive two "hansoku" in the same
tournament may not continue to compete in that tournament.
3.5 Jogai (out of bounds)
If a competitor touches the ground outside the borderlines of
the court with any part of his/her body a "jogai
keikoku" is given. If it happens again to the same competitor
during the same match a "jogai chui" is given. If it
happens a third time then "jogai hansoku" is given and
the opponent is declared the winner.
3.6 Shikkaku (expulsion)
Serious rules violation may result in an immediate
"shikkaku" and the competitor is immediately expelled
and may not continue in the tournament.
3.7 Kiken (withdrawal)
If a competitor withdraws then the opponent is declared the
winner.
2) A competitor who withdraws may not continue in the
following matches.
3) If due to injury the doctor stops the match then
"kiken" is given and the opponent is declared the
winner. It is at he doctors discretion if the participant may
continue in matches after that.
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